I'm trying so hard to stay motivated on this project, it has a lot of potential in my mind. With the spring semester just starting, I hope I'll be able to keep time available to work on Praecursor. Feel free to follow my progress on the game's GitHub page. I've made some progress on the game. I found an excellent free texture pack with lots of textures perfect for an urban, impoverished setting. They are incredibly realistic, so the main hero stands out like a sore thumb. Here are a few screenshots:
For the past several weeks, I've been working on implementing a 2D OpenGL rendering engine dubbed IronClad. A lot of progress has been made, and I have decided to start working on a new project that will fully utilize the features of my engine. You can find the source code on my GitHub page here.
Implemented Features
Full use of modern OpenGL features such as vertex array objects
Instanced geometry which allows for high-speed, batched rendering of many vertices
Per-pixel shader-based lighting (currently only point lights)
Optimized mesh loading
Entity wrapper for easily controllable mesh instances
Minimalistic physics system
Loading of a custom level format for easy scene creation
Latest Project: Praecursor
Precursor - n.
A person or thing that comes before another of the same kind; a forerunner
A substance from which another is formed, esp. by metabolic reaction.