Tuesday, January 22, 2013

First Praecursor Screenshots

I'm trying so hard to stay motivated on this project, it has a lot of potential in my mind. With the spring semester just starting, I hope I'll be able to keep time available to work on Praecursor. Feel free to follow my progress on the game's GitHub page.

I've made some progress on the game. I found an excellent free texture pack with lots of textures perfect for an urban, impoverished setting. They are incredibly realistic, so the main hero stands out like a sore thumb. Here are a few screenshots:

Player is way too small!

Tuesday, January 15, 2013

A New Beginning

For the past several weeks, I've been working on implementing a 2D OpenGL rendering engine dubbed IronClad. A lot of progress has been made, and I have decided to start working on a new project that will fully utilize the features of my engine. You can find the source code on my GitHub page here.

Implemented Features

  • Full use of modern OpenGL features such as vertex array objects
  • Instanced geometry which allows for high-speed, batched rendering of many vertices
  • Per-pixel shader-based lighting (currently only point lights)
  • Optimized mesh loading
  • Entity wrapper for easily controllable mesh instances
  • Minimalistic physics system
  • Loading of a custom level format for easy scene creation



Latest Project: Praecursor


Precursor - n. 
  1. A person or thing that comes before another of the same kind; a forerunner
  2. A substance from which another is formed, esp. by metabolic reaction. 

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