Tuesday, June 26, 2012

Collapse Announced

Ladies and gentlemen, here it is. The game I am currently developing: Collapse. This is the first public preview since I only recently started working on it. 

About

Collapse was originally known as Tank Assault. That's just way too generic of a name for a game, though it describes it well. I began a search for a new, somewhat unique, descriptive name. I was originally inspired by this project, and decided to place a lot of emphasis on lighting. I decided to go for a post-apocalyptic theme in which civilization is destroyed and it's up to you, Sgt. Maksimov, to free Earth from the AI mechs that dominate it. This allows me to force the player to use lights a lot for navigation and survival throughout the game. 

Backstory

If you could even call it that.
The year is 2200, several days after the Collapse. You are Sgt. Maksimov, last survivor of the Eurasian Liberation Guerillas, a group dedicated to freeing Earth from the tyrannical grip of the Mechs. The Collapse was a horrific event in which the various AI technologies that had been developed over the course of the century broke through the laws that limited them, beginning a revolution against their creators, the humans. Nations fell to the Mech onslaught one after the other, and nothing could stop the endless swarm of robots, automated tanks, and machineryThe Collapse wiped out all life on Earth, including humans. That is, except Sgt. Maksimov.

Screenshots

After only a few weeks of development, I have quite a bit to show. Of course, there is still much work to be done, but here's a quick preview of what's done so far.

  • A very nice menu system, with functioning sub-menus, rollover effects, and ambient music

  • A simple intro that does a very good job providing a backstory and setting the mood. Though it may look relatively dull, when combined with an dark ambient music track, the effect is incredible. Each line fades into view one by one, in-sync with the track.


  • Basic gameplay. There's a HUD of sorts, featuring a health and ammo bar and a functioning pause menu. The tank can fire missiles based on the mouse location, and move around the level, colliding with walls.



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